Cocos2d-JS steps under web and Android Platform.

folder structure of sdk:
http://www.cocos2d-x.org/wiki/Folder_Structure_of_Cocos2d-JS
why js?
http://cocos2d-x.org/docs/manual/framework/html5/v2/cocosh5-advantages/en

Environment Requirements

A Supported OS (Ubuntu 12.10+, OS X 10.7+, Windows 7+)
Cocos2d-x v3.0 (https://github.com/cocos2d/cocos2d-x/)
JDK/SDK 1.6+
NDK r9d+
Apache Ant
Python 2.7.5
WebStorm8.0.4(Key:http://peter2009.iteye.com/blog/1975994) & JetBrains-IDE-support for Chrome.
IDE & Android SDK: ADT Bundle For Windows (64-bit)

Environment setting:

cd cocos2d/cocos2d-js-v3.0-rc3/
python ./setup.py
COCOS2D_CONSOLE_ROOT & NDK_ROOT & ANDROID_SDK_ROOT & ANT_ROOT。

Build and Test

@new project
cocos new js-helloworld -l js

@run test
cd js-helloworld
@cocos run -p web
or
@cocos run -p android

COCOS CODE IDE 创建工程。运行为Adnroid工程。然后用Eclipse打开工程,导入js-binding下的cocos库,可以调试Android。



Article posted at:2014-09-01